Software & AI Engineering
All levels

Computer Graphics

Academic (University) preparation with worked examples, written practice and independent learning assessments.

Independent university-level study of Computer Graphics. This original curriculum draws on public academic subject descriptions; it is not an official faculty syllabus, university credit, accreditation or an Ivy League qualification. Topics covered: Coordinate systems; Affine transforms; Camera models; Viewing pipelines. Rasterization; Clipping; Visibility; Z-buffering. Curves; Surfaces; Mesh representations; Subdivision. Reflectance; Shading; Texture mapping; Sampling. Ray tracing; Intersection tests; Acceleration structures; Shadows. Rendering equation; Monte Carlo integration; Path tracing; Variance reduction. Keyframe animation; Kinematics; Particle systems; Physical simulation. Color management; Image reconstruction; Performance analysis; Rendering project. Projects use safe simulations, public datasets or textual analysis; specialist subject review is required. Includes lessons, supplementary YouTube tutorials, practical exercises, quizzes and free/paid practice tests. Erudex is independent, not affiliated with the source institution or awarding body. Its 80% learning checks are not official grades or university credit. Content requires qualified subject review before use as a complete teaching programme.

32h Certificate available
InternationalAcademic (University)Independent preparation

Curriculum

One complete track with its own final exam and certificate.

Independent university-level study of Computer Graphics. This original curriculum draws on public academic subject descriptions; it is not an official faculty syllabus, university credit, accreditation or an Ivy League qualification. Topics covered: Coordinate systems; Affine transforms; Camera models; Viewing pipelines. Rasterization; Clipping; Visibility; Z-buffering. Curves; Surfaces; Mesh representations; Subdivision. Reflectance; Shading; Texture mapping; Sampling. Ray tracing; Intersection tests; Acceleration structures; Shadows. Rendering equation; Monte Carlo integration; Path tracing; Variance reduction. Keyframe animation; Kinematics; Particle systems; Physical simulation. Color management; Image reconstruction; Performance analysis; Rendering project. Projects use safe simulations, public datasets or textual analysis; specialist subject review is required.

Coordinate systems; Affine transforms; Camera models; Viewing pipelines

  • Coordinate Systems, Reference Frames, and Homogeneous Coordinates Lab60 min
  • Affine Transformations, Composition, and Normal Mapping Lab60 min
  • Camera Models, Projective Geometry, and Perspective Formulation Lab60 min
  • The 3D Viewing Pipeline, Homogeneous Division, and Viewport Mapping Lab60 min

Careers this prepares you for

    How you study

    Every lesson pairs an in-depth video with written notes, key takeaways, a hands-on lab, exercises and a quiz. Work at your own pace, then sit the final examination for your Erudex certificate.