Academic (University) preparation with worked examples, written practice and independent learning assessments.
Independent university-level study of Human-Computer Interaction. This original curriculum draws on public academic subject descriptions; it is not an official faculty syllabus, university credit, accreditation or an Ivy League qualification. Topics covered: Interaction models; Human abilities; Contextual inquiry; Stakeholder analysis. Interviews; Observation; Task analysis; Research synthesis. Concept generation; Storyboards; Information architecture; Interaction flows. Paper prototypes; Interactive prototypes; Design systems; Iterative critique. Usability testing; Think-aloud methods; Heuristic evaluation; Problem prioritization. Experimental design; Interaction metrics; Statistical comparison; Study validity. Accessibility; Assistive technologies; Inclusive design; Cross-cultural interaction. Privacy expectations; Dark patterns; Field evaluation; Design research portfolio. Projects use safe simulations, public datasets or textual analysis; specialist subject review is required. Includes lessons, supplementary YouTube tutorials, practical exercises, quizzes and free/paid practice tests. Erudex is independent, not affiliated with the source institution or awarding body. Its 80% learning checks are not official grades or university credit. Content requires qualified subject review before use as a complete teaching programme.
One complete track with its own final exam and certificate.
Independent university-level study of Human-Computer Interaction. This original curriculum draws on public academic subject descriptions; it is not an official faculty syllabus, university credit, accreditation or an Ivy League qualification. Topics covered: Interaction models; Human abilities; Contextual inquiry; Stakeholder analysis. Interviews; Observation; Task analysis; Research synthesis. Concept generation; Storyboards; Information architecture; Interaction flows. Paper prototypes; Interactive prototypes; Design systems; Iterative critique. Usability testing; Think-aloud methods; Heuristic evaluation; Problem prioritization. Experimental design; Interaction metrics; Statistical comparison; Study validity. Accessibility; Assistive technologies; Inclusive design; Cross-cultural interaction. Privacy expectations; Dark patterns; Field evaluation; Design research portfolio. Projects use safe simulations, public datasets or textual analysis; specialist subject review is required.
Interaction models; Human abilities; Contextual inquiry; Stakeholder analysis